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About Deviant Artist NathanielMale/United Kingdom Groups :iconbrotherhoodofbuilds: BrotherhoodOfBuilds
 
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Anyone else legoing out there, please tell me! 
:iconevilmonkeyplz::icon0nuku:

0.5: post rules

1: Each PERSON has to share 13 things about them.
2: 
ANSWER the 13 questions asked to you and invent 13 questions the people you tag will have to answer.
3: 
CHOOSE 13 people.
4: 
You have to legitimately tag 13 people.
5: 
You can't say that you don't do tags.
6: 
Tag-backs are ALLOWED. 
7: 
YOU MUST MAKE A JOURNAL ENTRY. NO COMMENTS. Unless you're commenting about the actual entry.
8: 
You have to finish this within a week. If not; you'll have to do whatever the creator tells you to. Art, rp, etc. Unless you don't want to I really don't care.
9: 
Be creative with the title. No "I've Got Tagged" things.
10: 
Eat pizzas.
(these are rules for the next victims)
11: 
Try to find an original 12th rule: Don't panic.
12: 
Try to find an original 13th rule: You can dance if you want to.
13: 
Try to find an original 11th rule: Find that bastard and make sure they are dead before the next full moon. :iconseriouscatplz:

13 Facts:
1. I have 6 WIP MOCs going at once right now.

2. As I write this, there's a group of builders climbing outside my bedroom window to repair one of my house's chimneys. They are loud.

3. My mum is a science teacher and my dad is an ordained minister in the Church of England. As a result of this, my outlook on faith and science is different to most. And they work on opposite days of the week. We have never had a family holiday. :I

4. I am technically studying Biology at the University of Hull right now, but I've been out of action since Christmas thanks to falling ill and being unable to complete my research project into fungus genetics... yey. So, starting again in September.

5. I've been singing in a church choir (professionally!) for the last decade. I am a bass.

6. I'm genuinely worried that I might be addicted to using Bricklink. I've made 5 orders in as many weeks and I'm not even sure what I want the pieces for. But they are nice. Also got Hydraxon in the last one, who I never got as a kid. :D
He holds his ammunition on his feet...

7. I have no allergies, phobias or major scars... there are two on my left hand that I have no memory of acquiring though...

8. My family's cat is named Kody. She's a raging ball of fluff and claws and enjoys wrapping herself around my brother's ankles or otherwise catching him unprepared, and following old ladies around the church in town (which she claims as her territory). She's a rescue cat from the RSPCA, and when she and I first met at the shelter, she came out and stood on my lap as if to say "I've been waiting for you.". Her keeper rushed us out with her and assured us the paperwork could be sorted out later.

9. I've been into D&D for about as long as I've been into Bionicle. My dad introduced me to Neverwinter Nights before I was even ten, and I still play it to this day.... probably explains a lot about me. :v I've recently gotten into Pen and Paper gaming at university as well, and am currently running an experimental Pathfinder game with my dad and younger brother.

10. My younger brother (nearly 20 now) is a theatre student, and even more eccentric than I am. Thanks to the really small age difference, we get along really well. 

11. I learned how to scuba dive as part of the first year of my university course. After my first deep dive (at Capernwray for those interested) I ended up with a raging infection in both ears that left me bedbound and in pain for a whole week. My mum was convinced I'd been sunburned in both ears. The doctor thought that was very funny. And I'd happily go through all that again for another dive. It was great.

12. I tend to stay up ridiculously late thanks to playing a lot of online games and the like with Americans. The time zone difference is pretty harsh when you wanna do that sort of thing. Less so now everyone's on break for the summer though. :)
When people have been doing planned events on those games I've quite often woken up at like 3am to catch them instead. I'm pretty sure MMORPGs are not the best way to start the day, but still fun. 

13. A massive chunk of my Bionicle storyline (which for those who follow me know just how ridiculously expansive it is) is derived from old RP groups on MOCpages (BRC, BRCII, Isle of Thorns, etc) and includes alternate versions of a lot of peoples' self-MOCs. These include but are not limited to Callan, Cossy, Ferrum, Lianyu, Krikitt and Aridike.


13 Answers:
1. What would you say is your best talent?
Singing, probably. It's a little tricky to think about as a talent since you don't need any special equipment or the like, but it's a serious thing all the same.

2. Where was your childhood hangout?
This is a bit tricky, since my childhood was sliced into two by a big move up North 10 years ago. At school my friends and I used to all hang out in the Music classroom and just chill.

3. What is your favorite type of tree?
It's hard for me to have a proper favourite of any sort of creature when I'm devoting my life to studying them, but pine might be the one... I've got fond early memories of running around in old pine woods in Sherwood Forest and the smell is just unmistakable.

4. What is your biggest fear?
I'm not really sure. I don't think I've got one particular biggest fear.

5. What is your most developed OC?
Harren Kaleon by Lol-PretzelHarren Kaleon (who krikitt, tehhyena and JohnTheImaginative will know far better than anyone else here). She's been a central "main" character to the TC storyline where she originated, and is also my main character on Champions Online, where she really came into her own as a really deep and complex character.

6. What would your dream house be like (what's inside, what's outside, where is it, what does it look like, etc.)?
After the horrors of the housing I've had at university, I'm really not too picky. So long as it had internet access and working plumbing, I'll be happy.

7. If there was one of my characters you would like to meet in real life, who would it be and why?
Of 0nuku's characters, I'm not so sure, since I'm not too familiar with them. I'm pretty sure what with them being all Bionicle characters they wouldn't like me anyway. Purely organic creatures like us are repulsive to them.

8. What is your favorite holiday?
In my old village an apple festival was held every October. That was easily my favourite.

9. What is the best part of your day/week?
Given I'm unemployed and waiting to head back to university, I have no real structure to my time and can't really give a decent answer to that. :T

10. Imagine you are a superstitious inhabitant of some tiny island far from civilization who had never seen so much as a bicycle before. Write up a myth to explain some everyday technological wonder.
It was a dark and stormy night, and the herald looked out across the waves as he often did. His great starry eyes pierced the clouds and the water and saw far, miles away, to the open seas where the metal whales swam and the shining towers shone and the land glittered like mica dust in the night. And he lamented.
For it was many centuries ago when he had seen the treachery that had brought the metal whales to the shores of this land, and men had come out of their mouths and bellies and spread out, carrying sharp blades and sharp tongues, and eyes of greed. And they looked upon the mountain and saw its light, and shouted at our ancestors with sharp words.
And it was the Herald who would answer them, and heard their demands with his great ears, and was horrified by them.
For these men of metal were frightened by the light at the top of the mountain, and knew not what it was. They had seen it from afar and their whales had come to it, and the men of metal wished to destroy it.
But the Herald bade them not be afraid. For the light was a great comfort to our people, and protected us, and he knew that it could not be destroyed.
But he was fooled. As the men listened, they grinned their sharp grins, and they followed him up the mountain to the light at the top, and when they reached it, they pushed him, and he fell down the mountain again. And they took their blades and cut the light off the top of the mountain and put it in a bag, and took it away with them.
And the spirits of darkness came from the sea and walked onto the island, and they thanked the men of metal, who climbed back into their whale and swam away with the light, and they did not understand what they had done.
And the spirits came and thanked the Herald for letting them come, and they laughed, and tortured him, and they ran into the villages and tormented the people, and devoured the fields, and covered it all with shadow and doubt.
And the light now covered all the lands, and the men, far away. And each night since, the Herald has stood on the shore, with his eyes of stars and tears, and calls the light to return to the mountain and to burn on the island again, and the shadows laugh at him.

11. If there was one idea you could go back and steal, what would it be?
Probably that stud-pinhole joint technique Cameron G came up with. It's super useful.

12. What is the best place, real or fictional, for a summer vacation?
Narnia :D

13. What is your favorite video game?
Neverwinter Nights, as stated above! Champions comes a close second though. :)


13 Questions:
1. What's the oldest OC you still have around/draw regularly/RP with regularly?

2. Who is your newest OC?

3. Swords and Sorcery, or Sci-Fi?

4. Do you have any evil OCs, and if so, who's the scariest of them all?

5. Who is your favourite musical artist?

6. Favourite creature?

7. Is cereal and milk a soup or a salad?

8. What video game do you play most often?

9. Have you killed off any of your OCs? What happened?

10. Come up with an idea for some kind of elemental. What does it look like? What can it do?

11. Who is the most famous person you have met?

12. Favourite drink?

13. If you could, would you?


13 Tags:
:iconarrd-art: :iconatlasthesahuagin: :iconjohntheimaginative: :iconbrash50: :iconimpious-imp: :iconrarmus: :iconfirestrike2:/:iconstrikefire: :iconnulionphotography: :iconmunbird: :icontehhyena: :iconcorgyena: :iconbomberman3000: :iconskrallrazor:

Thsi tiem yb :iconmonarth:!

0.5: post rules

1: Each PERSON has to share 13 things about them.
2: 
ANSWER the 13 questions asked to you and invent 13 questions the people you tag will have to answer.
3: 
CHOOSE 13 people.
4: 
You have to legitimately tag 13 people.
5: 
You can't say that you don't do tags.
6: 
Tag-backs are ALLOWED. 
7: 
YOU MUST MAKE A JOURNAL ENTRY. NO COMMENTS. Unless you're commenting about the actual entry.
8: 
You have to finish this within a week. If not; you'll have to do whatever the creator tells you to. Art, rp, etc. Unless you don't want to I really don't care.
9: 
Be creative with the title. No "I've Got Tagged" things.
10: 
Eat pizzas.
11: 
Try to find an original 12th rule: ok I'll just...
12: 
Try to find an original 13th rule: uh, right, I'll move on to...
13: 
Try to find an original 11th rule: ......BAH

13 Facts:


1. Tension is rising.

2. Gravity hurts.

3. Everything's falling apart.

4. Choosing the right side, choosing our faith, choosing is what we must do.

5. Everyone's counting on you.

6. For freedom we rise!

7. Learn to fly, reach the sky!
 
8. Legend will carry you thousands of miles!

9. Take a stand, hold the land.
 

10. Make sure that everyone's ready to win.

11. Find the speed, all you need

12. Team up for battle

13. We fly. Flyyyyy! :iconlewalapz:


13 Answers:


1. Which is the first letter of the alphabet? A: B, B: A, C: D or D: C?
None of the above. The first letter of the alphabet is T.

2. How do you do?
I'm not sure, it just kinda happens.

3. Favorite talk show?
8 out of 10 Cats Does Countdown, shortly followed by Citation Needed

4. What is your dream?
I'm kinda living it. I've wanted to be a biologist since I was little and right now I'm in the middle of a degree doing just that. Not sure where I'm going beyond that, but I may just go into bionics. A pretty real example of someone's childhood obsession with legoes affecting their later career paths. ^^;

5. If I were to create a moc by your request, what kind of a creation would you suggest?
Create a titan MOC that is 3 feet tall and one inch thick.

6. Favorite musician?
Phillip Lober AKA Nusua. If you haven't heard of him I suggest checking out my previous journal! 

7. What's the weirdest dream you've had?
I won't tell you about the wierdest dream I've had because they get gory sometimes, but I do remember dreaming about a giant dinosaur this one time... wierdly, my friend RoseFrankiie tells me she had the same dream around the same time.

8. How do you feel about this?  z0r.de/1510
Daft Punk! :icondatassplz:

9. What country would you like to visit?
Australia!

10. Which kanohi would you wear from Bionicle?
The Kaukau. No, seriously. As a scuba diver, I can say that just having that mask would be amazing. No maximum dive time, no trailing tubes, no heavy BCD unit, no tank, no nitrogen narcosis and no chance of getting the bends. I'd claim it over any other in a heartbeat.

11. If you were a dragon, what would you look like?
A dragon, presumably.

12. What is your favorite mythological creature?
So many to choose from! Gonna go for something from my own part of the world here and say the Sidhe. Faerie influences colour a lot of my characters, even.

13. If you could choose from any cartoon/anime series, which world would you like to live in?
Going strictly by cartoon or anime, I'd have to say the world of the Avatar cartoons. That'd be pretty neat.

My 13 Questions:


1. Can a match box?

2. What are your thoughts concerning photography (of your MOCs or otherwise)?

3. If you could access one of the (non-legendary!) elements of the Bionicle Universe, what would it be and how would you use it?

4. What's the most ridiculous weapon you've ever seen on a Bionicle character, set or MOC?

5. Apart from the spotlight-hogging matoran/toa/turaga, what's your favourite Bionicle species?

6. Thoughts on Bionicle2015?

7. Should toa have hair?

8. Who is the cutest Gen1 Bionicle character?

9. What's the male/female ratio for your OCs?

10. Come up with an idea for a new Kanohi mask! What does it do?

11. What exactly 'is' Protodermis?

12. What kind of food do you think the matoran on Mata-Nui had? Come up with an idea for a dish they'd have in one of the villages!

13. How often do you build stuff/draw stuff?



My victims will be...
:icongoldenarpeggio: :iconcasetheface: :iconshadowmarx: :iconahollowperson: :icondrscorpion: :iconclockworktempest00: :iconmodaltmasks:/:iconmrcod: :icondjokson: :iconfenrek: :iconoblivious521: :iconnernoh: :iconcoconutfanatic: :iconids5621: :iconkrikitt:
I've been working on the idea of The Hexarc for several years, but never really explained it.

This is the philosophy started by Mata-Nui and his elemental council on the Holy Island of Korrothis in the early years of the Matoran Universe. The elements can be expressed as a wheel with six spokes, with one half in light and the other in shadow. Light and Shadow are opposites. The prime arcs of; Air and Earth, Fire and Ice, Stone and Water are also seen as opposites. These opposites balance each other out, and it is the Duty of all Mata-Nui’s faithful to do what they must to make sure the elements stay in balance.

Another layer is added to this in the form of the Aspects of Creation, which give worshippers goals to pursue in life, such as understanding others and the creation of new things.

The Prime Elements themselves (Air, Fire, Stone, Earth, Ice and Water) arise from The Weave, a complex matrix built into the Matoran Universe by the great beings to help regulate its internal biospheres. In effect, The Hexarc has arisen from ancient terraforming practices which their creations now see as sacred.

Oh, also, I'm not saying any of this should apply to the real Bionicle worlds. This is for the Cyclic Plane, the universe in which my storyline takes place. So there are quite a few differences.


LIGHT -> Plasma -> Air -> Sonics (Breath) -> Music ->O<- Culture <- Jungle/Plantlife <- Earth <- Gravity <- SHADOW

LIGHT -> Lightning -> "Fire" (Heat) -> Spirit -> Dance ->O<- Reason/Logic <- Psionics (Mind) <- "Ice" (Cold) <- "Void" <- SHADOW

LIGHT -> Magnetism -> Stone -> "Iron" -> Artifice ->O<- Restoration <- "Poison" (Blood) <- Water <- "Acid" <- SHADOW

TIME -> LIFE -> CREATION

LEGENDARY ELEMENTS

The legendary elements are seen as fundamental forces driving the Hexarc.

TIME: A "rogue element" outside the circle of the Hexarc, perceived as the force that causes the Great Wheel to turn. Time is one of the Legendary elements, with only a handful of individuals holding power over it, as it requires total balance to control. Matoran of Time do not exist. Example Wielders: Aridike

LIFE: Another legendary element. Very few individuals have ever help power over Life, as it requires total balance to control. Life not only applies in the literal sense, but is better translated as "nature" - power over Life means power over all known matter and energy. Matoran of Life do not exist. Example Wielders: Drothmarr, Ignika

CREATION: The third legendary element. Creation is seen as the central hub of the Great Wheel, the goal of all followers of this philosophy. Creation has six Aspects which are detailed below. Matoran of Creation do not exist. Example Wielders: Mata Nui, Artakha

OUTERMOST ELEMENTS

LIGHT: One of the two overarching elements, alongside Shadow. Light and Shadow are diametrically opposed. Under light are the arcs of Air, Fire and Stone. Light embodies not just light, but all forms of energy, movement and activity. Beings with control over Light can also access some powers of the three arcs below it. Matoran of Light (Av-Matoran) rarely exist outside of Karda Nui. They can be either gender. Example Wielders: Jezeret, Inferax, Takanuva

SHADOW: One of the two overarching elements, alongside Light. Shadow and Light are diametrically opposed. Under Shadow are the arcs of Water, Ice and Earth. Shadow embodies not just physical shadow, but the empty void itself. A cold, desolate but extremely orderly existence. Beings with control over Shadow can also access some powers of the three arcs below it. Matoran of Shadow (Kra-Matoran) rarely exist outside the Shadowcaverns. They can be either gender. Example Wielders: most Makuta, Toa Atarangi

OUTER RING ELEMENTS
These are hybrid elements between the prime elements of The Weave and the elements of Light and Shadow.

PLASMA: An extremely energetic state of matter that exists as a controllable element. It is widely seen as a hybrid where Light and Air meet, though it has changed places with Lightning in the past due to changing philosophies. Beings with control over Plasma often branch out into being able to control violently unstable chemicals, air currents and explosions, blasts of radiation or sparks of lightning. It was thought to be associated with Fire due to its ability to generate fires. Plasma is seen as Air mixed with Light. Matoran of Plasma (Su-Matoran) are rare, but found all over the Matoran Universe. They are mosty male, but some are female. Example Wielders: Toa Antheke, Turaga Poliaz, Pahrak Kal

LIGHTNING: This element embodies the discharge of electrons. Originally seen as a hybrid of Air and Light, but since moved due to its deep association with the Stone arc as well as the Air arc. As with others, the name is misleading. "Lightning" refers to all electrical activity, regardless of source. Beings with control over lightning often branch out into electromagnetic pulses, bursts of fire, plasma flashes and blasts of radiation. Despite Lightning, Magnetism and Gravity representing  three of the five fundamental forces of the universe, the Strong and Weak Nuclear forces are absent from the Hexarc, though some beings with control of Life have been thought to be able to influence them. Lightning is seen as Fire mixed with Light. Matoran of Lightning (Vo-Matoran) are rare, but found all over the Matoran Universe. They are all female. Example Wielders: Toa Soleku, Toa Lizena, Toa Tynne

MAGNETISM: This element governs the attraction of metals to others, as well as more advanced physical concepts that rapidly become very complicated. Beings with control of Magnetism can bend metallic objects to their will, but are also able to generate electromagnetic pulses, geokinesis and limited gravitic ability. Magnetism is seen as Stone mixed with Light. Matoran of Magnetism (Fa-Matoran) are rare, but found all over the Matoran Universe. They are all male. Example Wielders: Toa Orabmar, Gahlok Kal

GRAVITY: This element governs the attraction of all bodies to each other, as well as more advanced physical concepts that rapidly become very complicated. Beings with control of Gravity exhibit some abilities to drain energy from their surroundings, move earth and produce magnetic interference as well. Gravity is seen as Earth mixed with Shadow. Matoran of Gravity (Ba-Matoran) are rare, but found all over the Matoran Universe. They are all male. Example Wielders: Nuhvok Kal, Tarthex

VOID: This element governs a curious and perplexing state of nothingness. Beings able to control its power are incredibly rare, and matoran with this element are rarely seen outside of the Shadowcaverns. Void represents the deepest depths of nonexistance, and users are often able to strip energy away from other beings. The few users of Void have expressed abilities to generate thin miasma of toxic, unstable matter, extreme cold, and gravitic pulls. Void is seen as Ice mixed with Shadow. Matoran of Void (Ak-Matoran) are rare, do not venture outside of the shadowcaverns, and are mostly female. Example Wielders: Ozahkura, Lehvak Kal, Vamprah

ACID: A misnomer, this element actually governs all sorts of exotic, unstable, primitive forms of matter, including acids, alkali, simple molecules and even alpha particles, muons, kaons and other unstable materials commonly only found in space or the laboratory. Users of Acid are often mistrusted, as their abilities pose a very significant threat to any environment - moreso than the other five Outer Ring Elements. Acid users can often also use hydrokinetic abilities or ebb into the realm of Plasma manipulation. Acid is seen as Water mixed with Shadow. Matoran of Acid (Ka-Matoran) are rare, but found all over the Matoran Universe. They are mostly female. Example Wielders: Toa Eki, Toa Cydroc, Lehvak

THE PRIME ELEMENTS
These are the six prime elements of the Matoran Universe, as dictated by The Weave.

AIR: Air is an element associated with gaseous materials, mainly air itself. As with the other main elements of the Hexarc, Air users are common and their powers vary wildly. Some do exhibit powers more akin to Water or Fire elements such as summoning rain and creating pressure explosions and conflagrations in midair. Some also have access to enlightened or shadowed variants of Air, giving rise to plasma generation and sonic vibrations. Air is also seen as the element of chaos and a free spirit. Matoran of Air (Le-Matoran) are common, and found all over the Matoran Universe, with the largest population in Metru Nui.  Le-Matoran attitudes to gender are complicated, and many consider themselves to be both or neither. Example Wielders: Toa Tenum, Toa Gringat, Toa Lewa

FIRE: Fire is a misnomer. This element has far more to do with heat itself, and imbuing any type of matter with energy. Most Fire users focus more on the Air side of their powers in order to control the direction of burning blasts and pyrotechnic displays, but foci towards the Stone element are not unheard of, with users able to control lava flows or even forge metal with their powers. Some also exhbit the abilities to generate lightning or even harness a little spirit energy. Fire is seen as the element of activity, power, force and emotion. Matoran of Fire (Ta-Matoran) are common, and found all over the Matoran Universe, with the largest population in Metru Nui. They are mostly male. Example Wielders: Toa Gratigan, Toa Tahu, Tahnok

STONE: Stone is an element associated with solid structures, crystals, rocks and sand. Stone manipulators are common, especially among Matoran. Many Stone users also train a little towards the Earth arc in order to focus on the manipulation of both kinds of solid matter. They may also exhibit the ability to control metals. Stone is seen as the element of dependable, lasting things and is the one most commonly associated with creators, as their creations last and are visible. Matoran of Stone (Po-Matoran) are common, and found all over the Matoran Universe, with the largest population in Metru Nui. They are all male. Example Wielders: Toa Cylus, Gaarus, Toa Pohatu

EARTH: Earth is an element associated with solid structures, more akin to organic compounds and decaying life returning to the soil. It has deep connotations with agriculture, mystery and death. Earth manipulators often train in powers of neighbouring arcs to give a measure of control over all sorts of solid matter. Some may also be able to channel gravitational waves or manipulate some forms of organic matter, like wood or bone. Matoran of Earth (Onu-Matoran) are common, and found all over the Matoran Universe, with the largest population in Metru Nui. Many also dwell in the Shadowcaverns. They are all male. Example Wielders: Abarium, Reglas, Toa Onua

ICE: Another misnomer, Ice has more to do with cold temperatures than actual water ice. It is concerned with the exclusion of energy, though many Ice users will train a little into Water arc abilities in order to manipulate water ice. Many ice users are able to focus their minds more than others can, and a rare few exhibit geokinetic abilities or the ability to sap energy from others. Ice is seen as the element of cold, calculating thought and methodical action, lacking in emotion or empathy. Matoran of Ice (Ko-Matoran) are common, and found all over the Matoran Universe, with the largest population in Metru Nui. They are mostly male. Example Wielders: Kohrak, Toa Kopaka, Toa Xalos

WATER: Though in its purest sense this element is concerned simply with H2O, in a broader sense it is concerned with the building blocks of chemicals crucial (or lethal) to life. Water elementalists will often branch out into neighbouring elemental fields, to chill their attacks, create nebulous clouds, or imbue their attacks with chemical traits. Many water manipulators also focus their abilities on healing others. Water is seen as an element of change, but predictable change, and is concerned with the life cycles of rahi, plants and even sentient creatures. Matoran of Water (Ga-Matoran) are common, and found all over the Matoran Universe, with the largest population in Metru Nui. They are all female. Water is the prime element for Akonians. Most Akonians possess some minor Water powers. Example Wielders: Tolus, Toa Matara, Toa Gali


ELEMENTS OF LIFE
The element of Life surrounds Creation (and sometimes includes it). It is split into six elements which are associated with the six arcs. Elements here are seen as hybrids between the pure element of the arc and either Light or Shadow affecting it from the other side.

SONICS: Sonics is an element associated with sound, vibrations and speech. Also known as "Breath", it is associated with the calls of animals and the speech and singing of living beings. Sonic elementalists will often "borrow" powers from neighbouring elements in order to direct their abilities with the wind, stimulate healing, and even interact with spirits. Wielders of this power tend to be softly spoken and make little noise if they can avoid it. Sonic is the element of Air mixed with Shadow and given Life. Matoran of Sonics (De-Matoran) are rare, with the largest population on the island of Poliaz. Like Le-matoran, many are genderfluid. Example Wielders: Toa Krikitt, Toa Krakua, Kohrak Kal

SPIRIT: Spirit is an element associated with the immortal souls of sentient creatures. It is a potent energy that permeates the universe, even inanimate objects, and is intimately tied with emotion, history and death. Spirit elementalists are rare and often ostracised due to the ease with which this element can be used for evil. Spirit is the element of Fire mixed with Shadow and given Life. Matoran of Spirit (Wa-Matoran) are very rare, found in isolated pockets of the Matoran Universe or hiding among Ta-Matoran. They are equally male or female. Example Wielders: Toa Xalos

IRON: Iron is a misnomer. It is concerned with multiple kinds of metals and even some non-metals. Iron is the element of complicated mechanisms, machinery and robotics which composes not only made thigs, but the bodies of most beings living within the Matoran Universe, and even the universe itself. Wielders of this element are known to create beautiful mechanisms that may take decades to fully understand, even for their creators, but also for a level of destruction matched by no other. Iron is the element of Stone mixed with Shadow and given Life. Matoran of Iron (Fe-Matoran) are very rare, with their largest population on the island of Nynrah. They are all male. Example Wielders: Toa Zaria

PLANTLIFE/JUNGLE: Another misnomer. Where Iron is concerned with synthetic constructs and robotics, this element is concerned with organics. Its wielders can theoretically control all forms of organic matter, including micro-organisms and the fleshy components of sentient beings, crippling them with pain. Plantlife users who abuse their powers like this are almost unheard of, however, and the morally acceptable (and easier) use of the power is to manipulate plants they can see in their environment. Some Plantlife wielders practice the control of biomechanical systems or learn how to shift earth and soil. Plantlife is the element of Earth mixed with Light and given Life. Matoran of Plantlife (Bo-Matoran) are rare, and typically live in isolated forest communities. They are mostly male. Example Wielders: Toa Lianyu, Tren Krom

PSIONICS: This element is concerned with the thought processes and imaginations of living beings, though users of this element can also interfere with the programming of machines with their powers. Poorly understood, users of this power are often ostracised by society due to fears that the user is spying on others and stealing their secrets - or even controlling sentients without their knowing. Users are usually harshly logical in their actions due to the intense mental conditioning required to use the power. Psionics is the element of Ice mixed with Light and given Life. Matoran of Psionics (Ce-Matoran) are rare, and typically live together in isolated communities or among Ko-Matoran. They are mostly female. Example Wielders: Toa Ia, Toa Orde, Telzira

POISON: A misnomer. This element is concerned with biochemistry and healing far more often than not, though as the saying goes, "The difference between medicine and poison is the dose." Users are often ostracised due to the capacity for evil this element bears, but continue their work as healers or warriors just the same, equally curing or poisoning others.  Poison users typically do not control their element in massive quantities as Water users do, as this is seen as reckless and environmentally disruptive.  Poison is the element of Water mixed with Light and given Life. Matoran of Poison (Pa-Matoran) are rare, and typically live among other types of matoran. They are very social, and are all female. Example Wielders: all Visorak, Roodaka


ASPECTS OF CREATION
Creation is an element composed of six parts where he six segments of the Hexarc join and the divides between them blur away.

MUSIC: Music is the ultimate expression of what can be created with the power of the air arc, and is especially beloved and sacred to Le-Matoran. Faith, love and emotions can be expressed through music. To a lesser extent, this element is also concerned with the attitudes and words Hexarc followers say to others in their lives, and this concept is also referred to as "music". No Matoran of Music exist. Su, Le and De matoran often focus more on this aspect.

DANCE: Known as the Great Takara by Ta-Matoran, this is the ultimate expression of what it means to follow the ways of fire and flame. The spirit speaks through actions and movement, and this element is as much to do with acting with faith to the Great Spirit through day-to-day actions as it is to do with actual dancing. No Matoran of Dance exist. Vo, Ta and Wa matoran often focus more on this aspect.

ARTIFICE: Followers of the Hexarc see the creation of items and machines as a sacred thing, and that the creation and construction of new things is essential to a good life. Followers are encouraged to create and build, and to share these things for the benefit of all. No Matoran of Artifice exist. Fa, Po and Fe matoran often focus more on this aspect.

CULTURE: Culture concerns itself with the growing of crops, raising of rahi and physical fulfilment of a worshipper's needs. This aspect takes on very different meaning depending on the species of the Hexarc follower in question. For most matoran in more technologically advanced areas of the Matoran Universe, food is not needed to sustain them, and they lack sexual organs, leaving this aspect as more one of respect for the living world around them. Other cultures will devote themselves far more fully to this aspect. No Matoran of Culture exist. Ba, Onu and Bo matoran often focus more on this aspect.

REASONING: Reasoning is regarded as the pursuit of new knowledge, understanding and abstract thought, just as much in understanding the physical world as it is in understanding other people. Every science and philosophy is seen as equally sacred in the eyes of the Hexarc. No Matoran of Reasoning exist. Ak, Ko and Ce matoran often focus more on this aspect.

RESTORATION: Where Artifice seeks to bring new innovations into the world, Restoration teaches followers of the Hexarc not to forget the past. While the recording and teaching of history is a huge part of this aspect, it also preaches kindness and a drive to repair damage done, be it pysical, social or spiritual. No Matoran of Restoration exist. Ka, Ga and Pa matoran often focus more on this aspect.
Explaining the Hexarc
Will do my best to answer any questions you guys might have down below. Hope this helps people understand where I'm coming from a bit more. ^^
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Anyone else legoing out there, please tell me! 

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:iconmischievousm:
MischievousM Featured By Owner 4 days ago  Student Digital Artist
Thanks for the fav, and cool...Mocs? Are they called, I believe? Reminds me of my old years heh!
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:iconlol-pretzel:
Lol-Pretzel Featured By Owner 4 days ago
Thanks! ^^ And yes they are
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:iconfaybos:
Faybos Featured By Owner Jul 23, 2015
Thanks for the faves!
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:iconamikodark:
AmikoDark Featured By Owner May 8, 2015  Hobbyist Digital Artist
Thank you for the Llama, I shall feed it apple pie...
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:iconantvar:
AntVar Featured By Owner Apr 10, 2015  Hobbyist
Thanks for favin' my LEGO Smaug!
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:iconfatman380:
fatman380 Featured By Owner Feb 17, 2015
Thanks for the fave.
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:iconmissmeskii:
MissMeskii Featured By Owner Feb 16, 2015  Hobbyist General Artist
:R: Harren by Sir-Talisman
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:iconglenfoxx:
Glenfoxx Featured By Owner Feb 4, 2015  Hobbyist General Artist
Thankee for the watch! Your MOCs are some of the best out there.
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:iconmsatsoshi:
msatsoshi Featured By Owner Jan 30, 2015  Hobbyist Artist
man you and rahiden have such cool moc's >w< wish I could build something that kool >.<
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:iconamikodark:
AmikoDark Featured By Owner Jan 2, 2015  Hobbyist Digital Artist
Thanks for the watch! 
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